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If an object is not present in the system, add that object with the UPDATE_OBJECT command (the system must not have an object with a type and ID equal to objtype and objid, respectively).

Code Block
CORE||UPDATE_OBJECT|objtype<GRABBER>,objid<12>,core_global<0>,parent_id<SLAVAXP>,name<Frame grabber 1>,params<5>,param0_name<format>,param0_val<NTSC>,param1_name<mode>,param1_val<1>,param2_name<chan>,param2_val<2>,param3_name<type>,param3_val<FX 4>,param4_name<resolution>,param4_val<0>

Having received the following message, the system changes the name of an existing object:

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