The Input object is displayed as a child object of the Camera object in the object tree if a camera has a built-in or pluggable digital input. The number of Input objects for a camera corresponds to the number of pluggable digital inputs a camera has.
If a device is defined as an IP server, an input is displayed as a child object of a Channel object in the object tree (see The Channel object).
To configure the Input object, do the following:
| Parameter | Value | Description | |
|---|---|---|---|
| Other | |||
| Enable | Yes | By default, the input is disabled. To enable it, select Yes | |
| No | |||
| Name | Input | If necessary, enter the input name | |
| Input/output ID | 0 (non-editable field) | Input/output ID for the input on the controller | |
| Normal status | Open | From the drop-down list, select the status of the input in which it must be when there is no alarm | |
| Closed | |||
| Camera | |||
| Camera | {Short name.Name} | From the drop-down list, select the camera with which you want to bind the input (see Camera). As a result, the input becomes a child of the selected camera
| |
As a result, the input is switched to the specified operating mode.
The current state of the input is displayed in the Input information group.
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